Accelerant
A downloadable game for Windows
Accelerent is a platformer/dungeon escape type game.
It starts off as a side on third person platformer with the player attempting to reach home before a huge storm hits after collecting the weekly supplies their family needs, and turns into a first person experience as the player races to escape the underground and reach home before they are caught by the mutated creatures.
First Gamejam game attempt - will attempt to further develop and improve the game later on.
Third Party:
Several scripts were created under the guidance of Aaron Fryer.
The easter egg within the first enemy spawn -
The music was made using music maker jam.
Controls -
In the First Section - A & D to move, space to jump, there is a double jump but the double jump can only be used if the first jump was while the player was still on the ground
In the Second Section - W, A, S & D to move around, though you can use the mouse and just W to also get you in all directions as the player rotates with the mouse, there is also a jump in this section but there is no real use to it.
Cursor Lock - To disable cursor lock press Q. To enable cursor lock left mouseclick on the screen.
Quitting The Game - Press the escape to quit the game in the levels and click the Quit button when in the main menu or victory menu.
Dialogue Boxes - The Dialogue Box in the first section and second section deactivates upon jumping once.
Status | Prototype |
Platforms | Windows |
Author | Shadowaduro |
Genre | Platformer |
Tags | Singleplayer |
Comments
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Accelerant is a good attempt at mixing 2 different type of games. The platformed part becoming a maze game is jarring but cool. The platforming was simple but needs alot more feedback (sounds, animations, ect). The maze on the other hand was kinda boring. The mix of artstyles, slow movement and the mass amount of enemies made it a hassle to play. The soundtrack was quite good on the other hand and the signs are really well done.
Thank you for your feedback! I really appreciate it.
And I’ll take it into consideration when/if I further develop this game
I am glad you enjoyed the soundtrack and the signs!
At first Accelerant was a kinda confusing game and although its sudden change from 2d platformer to more of a 3d maze kinda game. The platforming design in the first half was kinda fun in some jumps i had to clutch my hardware not thinking ill make it until i realize that i in fact do make it. However the maze half was kinda fun to go through although after dying twice it really becomes a test of remembering where you went and knowing where the enemies are. Besides dying and learning from that the maze is kinda dull as the only obstacles are slow moving enemies that you can even jump over or use to jump onto the walls of the map.
Some areas which could of had more detail or attention would definitely start with some more attention to models, I understand this project is a solo project and i am not a great modeler myself although given the other areas which have much more detail such as the skybox it is clear there is more talent in the 2d department which is why i would then ask why you didn't just do most of the characters on planes and then thicken their z axis to give them more thickness to their look if they aren't facing the player directly.
Seeing it is a first solo jam this definitely isn't a project to scoff at as there is a lot of work that a team would easily chew up on when working in a team, however this project being solo and a first time it is excusable for secondary or tertiary skills to not be up to scratch with some of the more primary skills of the developer. Nice game although some sound choices were a bit of for me and i would of liked a more complete user interface/experience.
Thank you very much for all this feedback! ^~^
There are definitely a lot of improvement this project can receive, and I'll take all this feedback into account when/if I go through and continue development for this project.